Post by Riggins~M9 on Dec 20, 2015 13:12:23 GMT -5
Hi all,
Please take a look at our server which we have just got up and running!
Please view our Steam group for full information.
steamcommunity.com/groups/M9CrewARK
______________________________________________________
3rd person mode - disabled
Crosshair - disabled
Hardcore - disabled
Join messages - enabled
Leave messages - disabled
Local chat only - disabled
Floating name - enabled/active
Tribute downloads - enabled/active
Show players on the map - disabled
Global voice chat - disabled
Structure delay - disabled
Pterosaur transportation - enabled
Change gamma in PvP - disabled
Disproportionate harvests - disabled
PvE timer - enabled - twelve midnight until eleven am.
Survivor download - disabled
Item download - disabled
Dino download - disabled
Friendly fire - disabled
Auto-save interval - Every fifteen minutes
Difficulty offset - 1.5 (default value is 0.5)
Maximum structure count - 5000 (default value is 1500)
Day cycle speed - 2.0 (set as default)
Night time speed - 2.0 (default value is 1.0)
Day time speed - 1.0 (set as default)
Longer days, shorter nights. Simple.
For the below values, please note that the default values are 1.0 - unless otherwise stated to have default values.
Dino damage - 1.0
Dino resistance - 0.5 (The lower, the more resistance they have)
Dino hunger - 1.5 (The higher, changes how fast they eat, which helps with taming)
Dino stamina - 0.5 (The lower, the less stamina decays)
Dino regeneration - 2.0 (The higher, the faster dinosaurs regenerate health while out of combat)
Dino count - 1.0 (The amount of dinosaurs on the island)
Structure damage - 1.0 (The higher, the more damage structures deal. For example, spiked walls)
Structure resistance - 1.0
Player damage - 2.0 (The higher, the more damage players do)
Player resistance - 1.0
Player draining - 1.0
Player starvation - 1.0
Player stamina - 1.0
Player regeneration - 3.0 (The higher, the faster your health regenerates while out of combat)
XP - 8.0 (The higher, the more experience you gain)
Harvesting - 8.0 (The higher, the more materials you can from harvesting any resource)
Taming speed - 4.0 (The higher, the faster it takes to tame dinosaurs)
Resources health - 1.0
Decay - 1.0
Resource respawn - 0.75 (The lower, the faster it is for resources to respawn)
Regrow around players - 0.75 (The lower, the faster it is for resources to respawn)
Regrow around player structures - 0.75 (The lower, the faster it is for resources to respawn)
Mating Interval - 0.5 (The lower, the more dinosaurs can mate within a day)
Egg hatch speed - 30.0 (The higher, the faster it takes for a dinosaur egg to hatch)
Baby mature speed - 30.0 (The higher, the faster a baby dinosaur grows up)
Spoiling - 0 (set as default)
Item decomposition - 0 (set as default)
Corpse decomposition - 0 (set as default)
Experience points per player - unaltered, live values.
Experience points per dinosaur - unaltered, live values.
Cave structure damage - 6.0
Please take a look at our server which we have just got up and running!
Please view our Steam group for full information.
steamcommunity.com/groups/M9CrewARK
______________________________________________________
3rd person mode - disabled
Crosshair - disabled
Hardcore - disabled
Join messages - enabled
Leave messages - disabled
Local chat only - disabled
Floating name - enabled/active
Tribute downloads - enabled/active
Show players on the map - disabled
Global voice chat - disabled
Structure delay - disabled
Pterosaur transportation - enabled
Change gamma in PvP - disabled
Disproportionate harvests - disabled
PvE timer - enabled - twelve midnight until eleven am.
Survivor download - disabled
Item download - disabled
Dino download - disabled
Friendly fire - disabled
Auto-save interval - Every fifteen minutes
Difficulty offset - 1.5 (default value is 0.5)
Maximum structure count - 5000 (default value is 1500)
Day cycle speed - 2.0 (set as default)
Night time speed - 2.0 (default value is 1.0)
Day time speed - 1.0 (set as default)
Longer days, shorter nights. Simple.
For the below values, please note that the default values are 1.0 - unless otherwise stated to have default values.
Dino damage - 1.0
Dino resistance - 0.5 (The lower, the more resistance they have)
Dino hunger - 1.5 (The higher, changes how fast they eat, which helps with taming)
Dino stamina - 0.5 (The lower, the less stamina decays)
Dino regeneration - 2.0 (The higher, the faster dinosaurs regenerate health while out of combat)
Dino count - 1.0 (The amount of dinosaurs on the island)
Structure damage - 1.0 (The higher, the more damage structures deal. For example, spiked walls)
Structure resistance - 1.0
Player damage - 2.0 (The higher, the more damage players do)
Player resistance - 1.0
Player draining - 1.0
Player starvation - 1.0
Player stamina - 1.0
Player regeneration - 3.0 (The higher, the faster your health regenerates while out of combat)
XP - 8.0 (The higher, the more experience you gain)
Harvesting - 8.0 (The higher, the more materials you can from harvesting any resource)
Taming speed - 4.0 (The higher, the faster it takes to tame dinosaurs)
Resources health - 1.0
Decay - 1.0
Resource respawn - 0.75 (The lower, the faster it is for resources to respawn)
Regrow around players - 0.75 (The lower, the faster it is for resources to respawn)
Regrow around player structures - 0.75 (The lower, the faster it is for resources to respawn)
Mating Interval - 0.5 (The lower, the more dinosaurs can mate within a day)
Egg hatch speed - 30.0 (The higher, the faster it takes for a dinosaur egg to hatch)
Baby mature speed - 30.0 (The higher, the faster a baby dinosaur grows up)
Spoiling - 0 (set as default)
Item decomposition - 0 (set as default)
Corpse decomposition - 0 (set as default)
Experience points per player - unaltered, live values.
Experience points per dinosaur - unaltered, live values.
Cave structure damage - 6.0