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Post by 1nc0mp3t3nc3 on May 22, 2021 0:10:22 GMT -5
So, I would like have the following run for Genesis so as not to have the ridonkulous critters able to leave Genesis:
# ../Game.ini
[/Script/ShooterGame.ShooterGameMode]
PreventTransferForClassNames=SpaceWhale_Character_BP_C
PreventTransferForClassNames=BogSpider_Character_BP_C
PreventTransferForClassNames=Shapeshifter_Small_Character_BP_C
PreventTransferForClassNames=Cherufe_Character_BP_C
PreventTransferForClassNames=GiantTurtle_Character_BP_C
...
or even set up the following on certain servers that I do not want people to move creatures to (So make it so Genesis 1 creatures can go to Crystal Isles and Geneis II)
# ../Game.ini
[/Script/ShooterGame.ShooterGameMode]
PreventDinoTameClassNames=SpaceWhale_Character_BP_C
PreventDinoTameClassNames=BogSpider_Character_BP_C
PreventDinoTameClassNames=Shapeshifter_Small_Character_BP_C
PreventDinoTameClassNames=Cherufe_Character_BP_C
PreventDinoTameClassNames=GiantTurtle_Character_BP_C
...
All while maintaining everything else being managed by ASM. Is this going to be possible? When I read the FAQ on Part 21, it looks like launching the servers from the command would stop ASM from managing the servers and I definitely do not want that
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Post by natclanwy on May 24, 2021 23:15:17 GMT -5
You can add that to the ini manually, just be sure to close ASM and shutdown your servers before adding the commands to the ini.
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Post by 1nc0mp3t3nc3 on May 27, 2021 21:37:30 GMT -5
yeah, it's finally working, though not in the way I intended. There appears to be no way of stopping cryopodded creatures from being transferred via the inventory
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