boz
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Post by boz on Sept 1, 2020 19:01:22 GMT -5
I am running ASM with 9 maps running one at a time and experiencing horrific lag. Would it work if I deleted all of one of the maps but kept the files then just changed the map name and backup locations to run the other maps?
Thanks Boz
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roosskywalker
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Post by roosskywalker on Sept 3, 2020 7:01:17 GMT -5
No, please do not. You are greatly increasing the risk of corruption and data loss. I assume you are running a private server for you and your friends, if so I recommend whitelisting your server and disabling all anti-cheat measures to greatly reduce lag.
I myself also have a large cluster of 8 vanilla servers, 1 test server and 1 modded server. The minimum amount of RAM you need to run that many simultaneous servers is 32GB. Each server scales up to 8 cores (16 threads), thus for optimal performance you would need at minimum a CPU that meets those specs.
Though, my favourite method of preventing lag is to simply turn on the servers only when needed with the most used one always running.
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boz
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Post by boz on Sept 3, 2020 23:09:23 GMT -5
Ok what I did was move two to another drive with a new ASM, still lots of lag I am running win 10 with a I7 processor and 64 gig of Ram. I only run one map at a time it is running on a LAN so my wife and I can play other than admin cheats we don't use anything else. I am beginning to think of deleting all but three maps but we have built and have Dinos on all of our maps so it's a hard choice. Any advice would be greatly appreciated. My wife suffers more lag than me but we run the same PC so it makes no sense to me.
Thanks, Boz
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roosskywalker
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Post by roosskywalker on Sept 7, 2020 6:03:56 GMT -5
Are you running the servers on a SSD? ARK is extremely sensitive to drive I/O (the speed at which Input and Output of data can be processed). I eliminated any and all rubberbanding on my private servers with this SSD: Samsung 970 Evo Plus 500GB. It has absolutely insane read/write speeds of over 3GB per second. Real life write speed for me is 1,9GB per second.
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