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Post by Tex on Aug 22, 2015 9:46:30 GMT -5
Did They Work For You? For multiple mods. I have this setup with the tool, In the map field (/Game/Mods/485347671/StrateraVis?/Game/Mods/478525616/AllColorDinosMod?/Game/Mods/480991353/DF?) In the additional arguments field (ModId=485347671?ModId=478525616?ModId=48091353?) Currently testing and will update if all mods are operational. The theory is the ? is a break point in the launcher, so using them with each argument should work.
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Post by Ssisal on Aug 25, 2015 11:16:05 GMT -5
I was trying to add the following to my server last night.
481755557, 479295136, 503554775, 505613683, 495469272, 503911420, 495889006, 496769958, 479884434, 48240669
in the mods field.
Using those, only the first mod showed up.
Am i supposed to do the modid=xxxxxxxxxx?modid=xxxxxxxxx thing to get them all to work?
Only the Canna-Ark mod works atm for us.
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Cliff Hudson
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Post by Cliff Hudson on Aug 25, 2015 12:17:22 GMT -5
Are all of the mods installed on your server? Note that each time they release a new patch, one or more mods are likely to be broken until the mod authors release updates.
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Post by Ssisal on Aug 25, 2015 15:41:49 GMT -5
Do you mean that I have to subscribe to the mods on the host computer/account to download them, I cannot just add the numbers to the mod line?
I DID assume that the server manager program would auto download and apply the mods that I told it to.
Its that function, not finished with development?
Basically that line is a redirect to find the folders for the mods?
Physical server is located about a mile away at brother office. so ive gotta go there to do that, if is the case.
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teah
New Member
Running my own server and very grateful for this Server Manager.
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Post by teah on Aug 27, 2015 11:23:07 GMT -5
To add a non-map affected mod;
In the ASM:
1. a) Single mod: Additional Mods field:497765260 b) Multiple Mods: Additional Mods field:497765260,MODID,MODID,MODID
2. Leave Map and Map Mods field as TheIsland
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kabs
New Member
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Post by kabs on Aug 28, 2015 14:16:19 GMT -5
i have no idea how to activate the mods with the manager... or maybe the game itself...not sure..
self placed the mods in the /content/Mods folder with no success.. *see first edit below*
mine looks like this now:
Mod IDs: 479295136
it also shows up in my servers gameusersettings.ini as "ActiveMods=479295136"
any further help with it cliff ?
edit: just found out that some or all ? Mods need to be started in singleplayer to fully be copied into the real steam ark game folder (not in the workshop content) and also be only then fully extracted ! *this found for Aku Shima Mod*
anyone can confirm this ?
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Post by restiphani on Sept 9, 2015 15:36:27 GMT -5
Ok I am still a little confused on this. My current setup is I have Ark data folder as c:\Ark
Can I not dump the downloaded mods from a client into C:\ark\Servers\ShooterGame\Content\Mods, and then under ark server manager in the Mod Id's field just put the 2 mods i'm running like this "479884434,478736056" (no quotes of course)?
Thanks in advance.
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Post by Beals on Sept 12, 2015 10:11:24 GMT -5
Hey guys ! Great work on this nice tool everything running fine but ... you have the additional arguments line in your tool. Now i wanted to setup a "Lost world" Mod Server. What is the right typing for the line? Equal how i add it it doesnt work. This is my batch file for manually starting: ShooterGameServer.exe /Game/Mods/478227612/GenericMod?listen?ModId=478227612 If i add the /Game/... in the line it doesnt work. Now i thought a space before the addiitonal argument will work but nothing happend ? Could you edit you post since this isnt a how-to but a ? on how to install them it may confuse ppl.
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lnewlfe
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Post by lnewlfe on Sept 14, 2015 16:25:46 GMT -5
Not new to running game servers, nor ARK, as I have been running a server for 3 to 4 weeks now, using ASM. I understand how and where to copy mod folders, and the arguments. I can get several mods running, but only one at a time. Has the issue been fixed to allow multiple mods, or is it still ongoing? Only will open and run the first mod.
map mod path: TheIsland Mod IDS:479929837,484505088,507648142 (Also in the .INI)
No additional args.
C:\arkserver\ShooterGame\Binaries\Win64\ShooterGameServer.exe TheIsland?AllowFlyerCarryPVE=True?QueryPort=27015?MultiHome=192.168.0.17?MaxPlayers=60?Port=7777?listen?GameModIds=479929837,484505088,507648142 -nosteamclient -game -server -log
Anyone have any other ideas I can try?
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Post by Beals on Sept 14, 2015 21:48:04 GMT -5
Not new to running game servers, nor ARK, as I have been running a server for 3 to 4 weeks now, using ASM. I understand how and where to copy mod folders, and the arguments. I can get several mods running, but only one at a time. Has the issue been fixed to allow multiple mods, or is it still ongoing? Only will open and run the first mod. map mod path: TheIsland Mod IDS:479929837,484505088,507648142 (Also in the .INI) No additional args. C:\arkserver\ShooterGame\Binaries\Win64\ShooterGameServer.exe TheIsland?AllowFlyerCarryPVE=True?QueryPort=27015?MultiHome=192.168.0.17?MaxPlayers=60?Port=7777?listen?GameModIds=479929837,484505088,507648142 -nosteamclient -game -server -log Anyone have any other ideas I can try? have you tried just entering the mod ids to the asm tool no additional commands no tampering with the ini save and start the server.
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lnewlfe
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Post by lnewlfe on Sept 15, 2015 3:19:29 GMT -5
That was the initial way i tried. Never actually modified an .ini file, just wanted to state that it did modify the file.
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Post by Beals on Sept 15, 2015 10:29:45 GMT -5
That was the initial way i tried. Never actually modified an .ini file, just wanted to state that it did modify the file. My second question would be are you sure the mods are compatible with he latest game version. and that they support muti able mods in use some aren't and don't
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lnewlfe
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Post by lnewlfe on Sept 15, 2015 11:49:37 GMT -5
A very good question, which I fear could be the issue. I know the usual "we don't deal with mod issues, go to the developer", but quick question, maybe you guys will be able to help, as Steam forums can be quite useless with far too many uneducated people...
mod 1) All dino colors w/ rare spawn. mod 2)Narc ammo for long rifle mod 3)Baby dino mod.
As for mod 1, I removed it from the system last night, after noticing it has a serious bug which stopped the server from updating past 209.1, and eliminating all the alpha dinos.
As for mod 3, I can get the server to boot up, but with this mod installed, it seems it never shows up on the steam list.
Anyone get the "Dino baby 0.9.5" mod to work on a dedicated server?
Even though ASM doesn't deal with the individual mods or the developers, is it possible to get a forum for discussing mods that actually work, etc.? There really isn't a decent forum that I can at least find that has a list of compatible mods to use with ASM.
-Wolfe
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Spaz
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Post by Spaz on Sept 15, 2015 18:48:52 GMT -5
I'm actually playing around with configuring a server with mods only just recently and I can tell you that the Dino baby 0.9.5 mod does work and has nothing to do with your issue of the server not being listed.
I've learned that running 1 mod is a no brain-er and just works, but when you want 5 mods like i did then it gets tricky and takes some testing.
I would suggest you do a test to prove that you can get the baby dino mod working and server listed try the following...
In ASM... 1. set the map to the default: TheIsland 2. Add the mod id in to the modid section: 507648142
The server should start and list, log in and check your engrams , scroll to the very bottom to see the baby dino stuff to prove it's working.
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Max
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Post by Max on Sept 27, 2015 22:05:45 GMT -5
I have 6 mods running on my dedicated server.
To get them to work all I did was subscribe in steam & let them download to my local ARK game folder. Then I copied the mod folders and .mod files from each mod from my \ShooterGame\Content\Mods\ folder to the same location on the dedicated server. After that the entry of the mod id's (the mod numbers) goes into the GameUserSettings.ini after the "ActiveMods=" entry.
I do NOT have any alteration to my startup arguments. For my sake I must start the server using a batch file, I cannot use ASM because then my friends cannot connect, this is my situation. I use ASM to configure the files, save them and then I start my server with a batch file that contains: start ShooterGameServer.exe "TheIsland?MaxPlayers=5?QueryPort=27015?Port=7777?listen -server -log"
Note that mods which have engrams in my experience always place the new engrams at the bottom of the engram list so scroll all the way down, regardless of level you need to learn them. Also, some mods may influence others, the ones which are so called "stackable" usually cause less issues, nonetheless some playing around with mod id order might be necessary to get several mods to coexist at the same time.
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